AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games in Europe Q4 2022
An analysis of the top 5 fidget toys games in Europe during the fourth quarter of 2022, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the European market saw notable performance from the top 5 fidget toys games on a unified platform. Here's a detailed breakdown of their trends in weekly downloads, revenue, and active users.
Pixel Demolish from Rollic Games started the quarter strong with weekly downloads peaking at 333K in mid-October. However, downloads gradually decreased to around 39.7K by the end of December. Revenue saw a peak of approximately $3.3K in early October, following a decline to about $675 by mid-December. Active users peaked at 725K in mid-October and then decreased steadily to 395K by the year's end.
Slime it: Slime Game Simulator from Slime4Fun experienced a relatively stable revenue stream, with weekly revenue ranging between $1.3K and $2.0K throughout the quarter. Downloads fluctuated, peaking at 1.6K in mid-November before dropping to 213 by the end of December. Active users remained relatively stable, hovering around the 26K mark throughout the quarter.
Automatoys from Idle Friday showed a mixed performance. Weekly downloads peaked at 59.1K at the end of October but dropped to around 29.6K by the end of December. Revenue fluctuated, peaking at $1.8K at the end of October before declining to about $476 by early December. Active users saw a peak of 206K at the end of September, followed by a decline, ending the year at around 141K.
Marble ASMR, also from Rollic Games, experienced significant fluctuations. Downloads peaked at 233K at the end of September but dropped to around 48.6K by the end of December. Revenue showed a downward trend, starting at $1.9K at the end of September and falling to around $344 by the end of December. Active users peaked at 403K at the end of September but declined to approximately 212K by the end of December.
Antistress - Relaxing games from Moreno Maio showed consistent growth. Weekly downloads increased steadily, starting at 201K at the end of September and reaching 326K by the end of December. Revenue also saw a gradual increase, peaking at $624 in the final week of December. Active users mirrored this growth, starting at 1.7M at the end of September and reaching 2.0M by the end of December.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.